The Saboteur Wiki


68 Edits since joining this wiki
September 1, 2013


Hi, welcome to The Saboteur Wiki! Thanks for your edit to the File:The saboteur outside the belle de nuit.jpg page. If you need help, read through our help pages or contact a local admin. If there are no active admins here, stop by Community Central and check out our forums.

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Happy editing, DaNASCAT @fandom (help forum | blog) 21:22, September 1, 2013 (UTC)

Hey Joel, Interested in some Editing? Edit

Hey Joel, I'm UnknownToaster, the new Admin here. I've seen your contributions and I think this Wiki can use more like them I see you've got an interest in the games vehicles, and I can tell you I've seen first hand that most of the vehicles pages here have very little content, and even still, a large amount of vehicles in the game don't have pages at all. I was curious if you might be interested in returning to make some more contributions, I know I would really appreciate it, and I think the Wiki could use some of your time and knowledge.

Let me know if you're at all interested! Thanks, UnknownToaster (talk) 03:26, January 21, 2015 (UTC)

Welcome Back, Joel! Edit

Hey Joel, it's great to see you come back and make a couple edits, it's great to see more users alive around here, and returning members is really cool to see. Thanks for correcting the Paulomino page, it's good that was corrected sooner than later, it's good we've got eyes around here to check these things. :)

As for the outfit, this is an interesting clip, I looked into it directly. It's quite interesting. From what I've gathered, there used to be a Wehrmacht General, but it looks like from the best I can see, that outfit is that of the Wehrmacht Officer (It's the closest match, no other outfits have that similar of shape and also glow nearl white in Low Will To Fight), but the video clearly labels the body a General. I have looked into it and was able to spawn in the Wehrmacht General Disguise and the SS General Disguise, and surprisingly I found that the Wehrmacht General had a nice new disguise I hadn't seen before, but what I find more intriguing is it's not even the one found in the video, which I still believe to be the Wehrmacht Officer's outfit. (It looks like they retooled the Officer outfit and added things like a canteen to make it look more like that of a ground soldier, and replaced the outfit for the general with it's current outfit.)

Here is the Wehrmacht General outfit, as you can see, substantially different, not that bright white in the video.

Here's the SS General Outfit.

And here's the Wehrmacht General again in a low Will to Fight zone.

Officer outfit in Low Will to Fight (If this is the General outfit, it had to have been made  more grey color, changed things around a bit to not look so much like a general, but as of currently, the WM General outfit does not match that of the video, very interesting.)

This is interesting, either the Wehrmacht general can be found in the game but doesn't use that old outfit, or there's more cut general outfits left in the files here. This guy is probably the best person to confirm this with.

Thanks for bringing this to my attention, it is really interesting. I'll look around more and if I find a match for that general outfit, I'll make sure to tell you. The only thing about finding outfits for right now is that I don't have access to a full list of what models are in the game, so finding what works as an outfit is a lot of guess and check) Thanks again for this information and the edit, let me know what you think or if you find anything else, or have any sort of questions! Happy editing! UnknownToaster (t)(al)(k) Wiki-wordmark Admin 03:18, February 2, 2015 (UTC)

Also early in game, there's a mission where you need to tail general Kleib (?), that Gestapo General is different from other ones found in game, he doesn't have any suspicious zone in the mini map, and if you stealth kill him, the game will bring you the option to pick "General Kleib uniform", and it isn't the same as other Gestapo members outfit, it will glow red in some parts of the uniform, and the ordinary gestapo uniform doens't glow red at all... I was amazed when I found this!! :p  JoelCool (talk) 17:24, February 3, 2015 (UTC)
By chance does the outfit with the red glowing parts look anything like the Wehrmacht General outfit I mentione above? This one to be exact. It sounds like it's similar, if it's not the same I might be able to find the outfit somewhere. Thanks again for the heads up. UnknownToaster (t)(al)(k) Wiki-wordmark Admin 17:31, February 3, 2015 (UTC)
Yep, it's probably it!! :) I will keep my eyes open for more info and interesting stuff... And I will also help editing.

King Tiger Pictures Edit

Hey Joel, I had a couple questions.

I saw your contributions and it's great to seem more hands adding to the Wiki! Keep it up!

I was curious where you got these pictures? Are these you were able to find somewhere or did you take these yourself?

If the prior, could you share the link to the source? If the latter, did you use some sort of ripping tool to get the images of the tank? Where did that last image with the tank scene come from? I find this rather interesting, I've tried pretty hard to find any images from the game online that I had spotted in the past, if those got past me I'd have been really surprised. I'm going off the assumption that you generated these images and possibly found the last one, it looks like an image of an earlier version of the game, where's it from?

Please detail me on the contents and sources of these images if you could, I found them very interesting and a nice contribution! Thanks for sharing this. I'd like to know as much about them as you can tell me if you don't mind. :) Thanks UnknownToaster (t)(al)(k) Wiki-wordmark Admin 06:27, February 4, 2015 (UTC)

Hey UnknownToaster,

Those images come from a old game developer Blog... Check it

And yes, the last picture is from a very early The Saboteur, that mission ended up to be the one that you have to destroy a cannon on top of a building near trocadero palace. ;) That website has more insteresting stuff such a civilian train (the normal nazi train), Dierker Zeppelin, that one in Le Havre during the mission "Vive La Veagance" (I was actually searching for it, when I found this website), and even more stuff and pictures of the mission.  
Ah! This is great. I'm very aware of Jolyon Myers and his work on the Saboteur, but I had no idea he had a blog! This is great! Thanks for bringing this to my attention. I know Justin Lewers, Jason Hazelroth, and Imran Sheikh all also have great blogs with Saboteur pictures and information as well. It's great to see there's more blogs I didn't know about!
Thanks again, I do appreciate this! UnknownToaster (t)(al)(k) Wiki-wordmark Admin 21:46, February 4, 2015 (UTC)
And there's probably even more blogs that we don't know about, well I will be searching for more, and even more content for the wiki. ;) JoelCool (talk) 22:58, February 4, 2015 (UTC)
There's definitely some around, I'm still finding more!
Some GREAT stuff among just these four guys, tons of great pictures, it gets to the point that it might be worth being a bit more selective on what images will be useful for the articles.
 ::::: Cheers UnknownToaster (t)(al)(k) Wiki-wordmark Admin 19:52, February 6, 2015 (UTC)
Yes, some of them also have their work on Mercs 2, another game that I just love!

Mods Edit

Hey there UnknownToaster, do you know if The Saboteur has any mods available?? Thanks in advance. JoelCool (talk)
Hey Joel, yes and no, there's a couple small things. There are some small quick fixes for some issues found here, interesting for those who don't know about them. Someone has contacted me with information as he was able to modify the game's UI a little bit with GeDoSaTo, I'm not sure that anything has been released as far as that goes. Beyond that, there is some scripting edits you can do, like changing the players skin, spawning in a vehicle or character, and other simple stuff, but once again, nothing directly released. I can tell you how if you'd like, but unfortunately there's not a lot of people looking into this game.
I can say for sure that progress is being made on learning the archive formats and the model data and all, there's good things in the future, but for right now, what can be done is really quite limited. UnknownToaster (t)(al)(k) Wiki-wordmark Admin 17:48, July 17, 2015 (UTC)
Thanks a lot for your quick response, if you have sometime to spare, I would be interested to know how to script edit. JoelCool (talk) 20:17, July 17, 2015 (UTC)
Hey, no problem. It's not too complex, but it can be difficult at times to get the effect you're looking for. I'll give you some examples and show you how to figure out how to do more. Without more people looking into the scripts, it can be difficult to figure out how some stuff works.
Take this,  what it is is a script replacement. In the folder /SaboteurDirectory/DLC/01/Scripts/, there are some lua script files that can be opened in a text editor like notepad. The file in the zip is the exact same script you would find in the editor, but has an extra line that changes the characters outfit to Sean's racer outfit. The point is that it shows you a place where you can write lines of code into. (You can remove that code and put your own, or edit that line, but in the future, you can put lines of code here and so long as the syntax is correct, the code should work.
So you can put multiple things there, "Actor.SetDisguise(hSab, "FBS_NZ_Dierker_RaceDriver")" to set Sean's model to Dierker's race outfit, or "Inventory.GiveItem(hSab, "WP_RF_LeeEnfield_Scope", true)" to give Sean the cut Lee Enfield. Or even "Object.Spawn("VH_CV_CR_Phoenix_01", -1374, 60, -561, 0)"
Which would spawn the Pheonix (normally can only be accessed during a few points in the game) at the Zone 2 Resistance Headquarters. (You can also change where it spawns by changing the coordinates, but it takes a lot of testing, changing it by a few numbers and see where it moves and slowly adjust until you have it where you want.)
So the point is, all it really takes is having a line of code you want to put in and put it in the right spot in one of the lua files in the ./DLC/01/Scripts folder. If you use the file and spot I pointed out in the .rar, you should be set.
So, the next part is how to know what to put there, and the best way is to take this. If you grab the LuaScripts.luap file the main Saboteur directory and drag and drop it into the exe of that .rar I linked here, it should extract and decompile all the games lua scripts. While editing these scripts and putting them back in the game is a bit out of the scope of what I can explain here, you can use what is extracted from this as source code to learn how the game works and what can be written. So if you find something that looks interesting in those scripts, you can run over and put it in the DLC/01/Scripts file and test it.
I really hope this helps you, and hope I have explained in a way that makes sense and you can understand, as I tried to give you everything you need for it. If it sounds complex to you, or like something above your scope, it really isn't. It's quite easy, just a lot of learning and trial and error.
And finally, because I don't want you to lose motivation too quickly or run of stuff to try, here is my personal document where I keep as many names of weapons, characters, vehicles, and all that I can, as well as random experimental code. I can not say that everything in here works, a lot doesn't. It's really stuff to test and stuff I have found and am still working around with. I hope it helps, too. This is the same stuff you can find too, but I just happened to have cobbled a lot together already.
If you have more questions or any of it is unclear, it might be best we move this conversation to email or something like that. I do really hope this helps, Joel. Let me know if you have any more questions or anything like that, I'm more than happy to answer questions on this, it's really no issue. UnknownToaster (t)(al)(k) Wiki-wordmark Admin 19:42, July 17, 2015 (UTC)
Thanks a lot, I will take some time to check all this stuff, and try to learn some more things about this game. :)

Windows Edit

This computer will upgrade to Windows 10 (Currently using Windows 7) in a few days (July 29), and there's nothing I can do to stop it now, I'm pretty sure that it will be a forced update. I'm worried that my old games will stop working with the new update, this PC is also old... I'm really close to upgrade to a newer one, but I don't know if Windows 8 will run Mercenaries 2 and The Saboteur... Can you tell me if you use Windows 8, if you can run any of those games?? And if there's at least patches that allow for the game to run on newer Windows, I'm really clueless right now.... :( JoelCool (talk) 01:59, July 26, 2015 (UTC)
Hey Joel, I run the Saboteur on my computer, which used to be Windows 8 and now is on Windows 8.1. I have had no compatibility issues on my system with The Saboteur, I can not confirm anything on the Mercenaries as I have not owned it on PC. I would at least hope there aren't issues with that. I expect at least the Saboteur will continue to run on Windows 10 as well, but I don't know much about the PC version of Mercenaries.
Hope that helps! UnknownToaster (t)(al)(k) Wiki-wordmark Admin 04:11, July 26, 2015 (UTC)
Hey Joel, as a followup, I have installed Windows 10 on my computer, and The Saboteur runs great! I haven't had any compatibility issues. Even further, Windows 10 should install as an upgrade, so if you choose to install it as such, you can keep all your files and programs too!
Hopefully you fine similar results! UnknownToaster (t)(al)(k) Wiki-wordmark Admin 00:34, July 31, 2015 (UTC)
Sure it helps thanks for the reply and I will install it much more happier now!! :D 18:53, August 03, 2015 (UTC)

Hey. Wanted to ask if someone know if it's possible to add command to script files so Sean uses different animations, because if you switch skins he still uses the old animations. For example adding Skylars default run and walk animations. ~~Guy~~

Hello, what you're asking about, changing the animations he uses is possible, but I don't believe this is possible through the scripts. There are two direct possibilities for this, but I haven't researched either yet. Either you would go to the loosefiles_BinPC.pack and figure out some of the data, whether there's specific animations costume (and they're all set to Sean's and need to be modified) or the data that defines Sean might have animation information that can be changed. The other way is through memory editing and checking to see if there's a convenient way the game tracks the animation state, and if changing the state is enough to get another animation to play automatically. If it is, then one could write a program that checks which disguise the player has on, and adjust the animations being played accordingly based on the players movement state. Both of which I personally haven't done yet as I haven't been focused on animation. I will look into this, but it very well could be much more complicated. If it is, there might not be anything I can do for that. (And if you're interested in Saboteur modding in general, we have a facebook group over here if you're interested.) UnknownToaster (t)(al)(k) Wiki-wordmark Admin 19:41, May 3, 2016 (UTC)

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